Copyright © 2014 Hao Li
CSCI 599: Digital Geometry Processing SS 2015
Administrative
Course Overview
Schedule
Prerequisites
Grading
This course provides an introduction to digital geometry processing (DGP), a subfield of computer graphics. With polygonal meshes being the de-facto standard for 3D surface representation and the emergence of 3D scanning, realtime depth sensor, and 3D printing technologies, DGP is gaining increasing importance in applications ranging from visual effects, interactive games, CAD, machine perception, robotics, engineering to biomedicine. This course will cover basic mathematical foundations for studying 3D surfaces from a discrete differential geometric standpoint and present the full geometry processing pipeline: from 3D data capture, mesh smoothing, surface reconstruction, parameterization, registration, shape analysis (correspondence, symmetry, matching), data-driven synthesis, interactive manipulation, to 3D printing. We will also illustrate this course with important applications and recent advances in this field. In analogy to image processing for which inputs are 2D images and video, DGP involves the treatment of 3D depth maps, point clouds, polygonal meshes and volumetric data and involves many techniques from linear algebra, differential geometry, signal processing, and numerical optimization. This course will offer practical coding exercises to understand basic geometry processing algorithms and exciting project around data capture and geometry processing.
This page will be frequently updated with slides, exercises, and additional reading materials. Also, this course the advanced topics are subject to change too depending .
Lecture URL
Exercises / Q&A
Type
Hours
Days
Room
Class Number
Map
Lecture, 3 units
11:00 - 12:20 pm
Tuesday, Thursday
KAP 158 (Kaprialian Hall)
3620 S. Vermont Avenue
30147D
Instructor
Office
Office hours
Email
TA
Office
Office hours
Email
TA
Office
Office hours
Email
Grader
SAL 244
Tue 2:00 PM - 3:00 PM
Pei-Lun Hsieh
GFS 218
Mon 2:00 PM - 4:00 PM
Kyle Olszewski
GFS 218
Wed 11:50 AM - 1:50 PM
Yanqing Liu
Date
Tue Jan 13, 2015
Thu Jan 15, 2015
Tue Jan 20, 2015
Thu Jan 22, 2015
Tue Jan 27, 2015
Thu Jan 29, 2015
Tue Feb 03, 2015
Thu Feb 05, 2015
Tue Feb 10, 2015
Thu Feb 12, 2015
Tue Feb 17, 2015
Thu Feb 19, 2015
Tue Feb 24, 2015
Thu Feb 26, 2015
Tue Mar 03, 2015
Thu Mar 05, 2015
Tue Mar 10, 2015
Thu Mar 12, 2015
Tue Mar 17, 2015
Thu Mar 18, 2015
Tue Mar 24, 2015
Thu Mar 26, 2015
Tue Mar 31, 2015
Thu Apr 02, 2015
Tue Apr 07, 2015
Thu Apr 09, 2015
Tue Apr 14, 2015
Thu Apr 16, 2015
Tue Apr 21, 2015
Thu Apr 23, 2015
Tue Apr 28, 2015
Wed May 6, 2015
Topic
Introduction
Surface Representation & Data-Structures
No Class
Explicit & Implicit Surfaces
Classic Differential Geometry 1 / Exercise 1
Classic Differential Geometry 2
Discrete Differential Geometry
3D Scanning
Surface Registration 1 / Exercise 2
Surface Registration 2 / Capture Session
Shape Matching
Surface Reconstruction / Exercise 3
Surface Smoothing
Parameterization
Decimation / Exercise 4
Remeshing
Remeshing Recap / Exercise 5
Surface Deformation I / Projects
Surface Deformation II / Exercise 6
Space Deformation
Data-Driven Shape Analysis & Synthesis
Dynamic Geometry Processing I
Dynamic Geometry Processing II
Invited Talk: Andrew Selle (Disney Animation)
3D Printing (by AIO robotics)
Facial Performance Capture I
Invited Talk: Lance Williams (Nvidia)
Facial Performance Capture II
Project Presentations at GFS 109 11:00 - 12:20
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SPRING BREAK
• While this course is self-contained, students should have solid background in linear algebra, numerical optimization, C/C++ programming.
• CSCI 420: Computer Graphics is recommended, but not a prerequisite for this course.
Course Material
• Additional readings from research papers will be posted in the course slides or on this page.
• Additional materials are taken from the following relevant conference courses:
• Geometric Modeling Based on Polygonal Meshes (summarizes this course): http://graphics.ethz.ch/Downloads/Publications/Tutorials/2008/Bot08a/eg08-tutorial.pdf
• Computing Correspondences in Geometric Data Sets (provides more detail on 3D scan processing, shape analysis, registration, dynamic geometry processing, and performance capture): http://www.mpi-inf.mpg.de/resources/deformableShapeMatching/EG2011_Tutorial/
• 3D Scan Matching and Registration (another great tutorial on processing 3D scans and how to align them): http://www.cs.princeton.edu/~bjbrown/iccv05_course/
• Discrete Differential Geometry (excellent reading for a more foundational treatment of discrete differential geometry with practical examples from surface fairing, parameterization, to physics simulation): http://ddg.cs.columbia.edu
• Differential Geometry for CS (another wonderful lecture on DDG from our friend Justin): http://graphics.stanford.edu/courses/cs468-13-spring/schedule.html
• Differential Geometry of Curves and Surfaces (awesome introduction and simple read to classical differential geometry): http://www.amazon.com/Differential-Geometry-Curves-Surfaces-Manfredo/dp/0132125897
• Structure-Aware Shape Processing (cutting edge course notes form SIGGRAPH Asia 2013): http://vecg.cs.ucl.ac.uk/Projects/SmartGeometry/structure_survey/paper_docs/course_siggAsia_13/StructureAwareShapeModeling.pdf
• Shape Modeling and Deformation (beautiful survey and tutorial on the latest advances in mesh deformation): http://igl.ethz.ch/projects/deformation-survey/
• Practical Least-Squares Optimization for Computer Graphics (important basics for solving numerical optimization problems in geometry processing and computer graphics): http://graphics.stanford.edu/~jplewis/lscourse/ls.pdf
• Animation Reconstruction of Deformable Surfaces (my PhD thesis): http://www.hao-li.com/publications/papers/diss2010ARDS.pdf
• Build your own 3D scanner (great overview of 3D scanning techniques): http://mesh.brown.edu/byo3d/
Statement for Students with Disabilities
Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to me (or to TA) as early in the semester as possible. DSP is located in STU 301 and is open 8:30 a.m.–5:00 p.m., Monday through Friday. The phone number for DSP is (213) 740-0776.
Statement on Academic Integrity
USC seeks to maintain an optimal learning environment. General principles of academic honesty include the concept of respect for the intellectual property of others, the expectation that individual work will be submitted unless otherwise allowed by an instructor, and the obligations both to protect one’s own academic work from misuse by others as well as to avoid using another’s work as one’s own. All students are expected to understand and abide by these principles. Scampus, the Student Guidebook, contains the Student Conduct Code in Section 11.00, while the recommended sanctions are located in Appendix A: http://www.usc.edu/dept/publications/SCAMPUS/gov/. Students will be referred to the Office of Student Judicial Affairs and Community Standards for further review, should there be any suspicion of academic dishonesty. The Review process can be found at: http://www.usc.edu/student-affairs/SJACS/.
Emergency Preparedness/Course Continuity in a Crisis
Ahahahaha! In case of a declared emergency if travel to campus is not feasible, USC executive leadership will announce an electronic way for instructors to teach students in their residence halls or homes using a combination of Blackboard, teleconferencing, and other technologies (LOL!).
Please activate your course in Blackboard with access to the course syllabus. Whether or not you use Blackboard regularly, these preparations will be crucial in an emergency. USC's Blackboard learning management system and support information is available at blackboard.usc.edu.
For Those Who Want to Dive Deeper
If you are curious and interested in doing more research related to digital geometry processing, 3D scanning and depth sensors, or 3D printing, this is a hot field in both Computer Graphics and Computer Vision.
• You may want to browse interesting research papers in the top avenues in graphics (Siggraph, Siggraph Asia, ACM TOG, Eurographics) and vision (CVPR, ICCV, ECCV), as well as some more specialized but equally excellent conferences (SGP, SCA, 3DV).
• To capture 3D data for processing, you may be interested in experimenting with multi-view stereo software (PMVS, Agisoft, ScannerKiller, Autodesk 123catch), for consumer-level depth sensors (Microsoft Kinect, Primesense sensors (I know it got bought by Apple, but in case u find one), Asus Xtion Pro), and to 3D scan and print yourself with a kinect try http://shapify.me/. For 3D printing, here are some services (Sculpteo, Shapeways).
• While the primary applications of depth sensing and geometry processing are in entertainment (VFX/games), there is an increased interest in other domains to replace 2D imaging and image understanding with 3D processing due to the growing availability of such sensors and its effectiveness to analyze data, most notably in: robotics, consumer-level application such as for mobile devices/laptops, biomedicine, behavioral and sports analytics, natural user interfaces, advanced 3D fabrication, architecture, cultural heritage, and surveillance. Consequently, with the ability to capture a large amount of 3D data, there are new research opportunities that combine machine learning, machine perception, and optimization with digital geometry processing techniques.
Exercises
• Best 5 out of 6 exercises contribute to 70% of the final grade
• Each exercise counts 20 points.
• Late submissions: every 5 minute removes 1 point in each exercise
Geometry Processing Project
• Students will conduct a small research project (scope 1 month per person, groups size: up to 2) on an innovative solution around data capture and geometry processing, but not limited to it. The idea is to explore a research problem (e.g., implement a research paper) to apply what they have learned during the course. More details will be provided during the semester.
• Final presentation, code, documentation contribute to 30% of the final grade
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Or call Dr. Bregler (now at Occulu):
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